HARD-SHELL TURTLEs
(i.e. wait in your DZ for your opponent to come to you and shell the hell out of him along the way)
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Artillery w/ 30+ range (multi-shots -- 2 damage and/or Armor Piercing and/or Improved Targeting) |
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Infantry shield (Improved Targeting for taking out VTOLs and/or capturing 'Mechs that get to close) |
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Use 'Mechs & other vehicles *only* if they can provide better support to said Artillery. AAs and VTOLs can be okay. |
Note: You need more Arty than your opponent's "Hard-shells" ... 3-4 is the minimum, the more the merry. |
GUN-BUNNY HAREs
(i.e. get as much firepower across the battlefield as fast as you can, pushing along the way)
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'Mechs w/ 10+ move, 3+ primary damage (Infiltration and/or Evasion and/or Brawling) |
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VTOLs w/ 20+ move, 8+ range, 2+ damage (multi-shots and/or Anti-Personal) |
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Use Infantry & other vehicles *only* if you can get them across the field ASAP. Transports and Trikes can be okay. |
Note: You need better 'Mechs and VTOLs that your opponent's "Gun-bunnies" ... Brawling can be key. |